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Searched refs:fShowCursor (Results 1 – 5 of 5) sorted by relevance

/haiku/src/system/boot/platform/generic/
H A Dvideo_text_console.cpp34 bool fShowCursor; member in VideoTextConsole
124 if (fShowCursor) in SetCursor()
132 fShowCursor = visible; in SetCursorVisible()
133 if (fShowCursor) in SetCursorVisible()
/haiku/src/apps/screenshot/
H A DScreenshotWindow.h67 BCheckBox* fShowCursor; variable
H A DScreenshotWindow.cpp162 fShowCursor = new BCheckBox(B_TRANSLATE("Include mouse pointer"), in ScreenshotWindow()
165 fShowCursor->SetValue(B_CONTROL_ON); in ScreenshotWindow()
211 .Add(fShowCursor) in ScreenshotWindow()
288 fIncludeCursor = (fShowCursor->Value() == B_CONTROL_ON); in MessageReceived()
/haiku/src/apps/sudoku/
H A DSudokuView.cpp129 status = state.AddBool("show cursor", fShowCursor); in SaveState()
661 || (!fShowCursor && fField->ValueAt(x, y) != 0)) { in MouseMoved()
851 if (((fShowCursor && x == fShowHintX && y == fShowHintY) in Draw()
937 if (archive->FindBool("show cursor", &fShowCursor) != B_OK) in _InitObject()
938 fShowCursor = false; in _InitObject()
H A DSudokuView.h156 bool fShowCursor; variable