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Searched refs:fPointIn (Results 1 – 10 of 10) sorted by relevance

/haiku/src/apps/icon-o-matic/shape/commands/
H A DSplitPointsCommand.cpp36 fPointIn(NULL), in SplitPointsCommand()
44 fPointIn = new (nothrow) BPoint[count]; in SplitPointsCommand()
57 fPointIn[i], in SplitPointsCommand()
71 delete[] fPointIn; in ~SplitPointsCommand()
83 if (!fIndex || !fPoint || !fPointIn || !fPointOut || !fConnected) in InitCheck()
105 fPointIn[i], in Perform()
137 fPointIn[i], in Undo()
H A DRemovePointsCommand.cpp36 fPointIn(NULL), in RemovePointsCommand()
55 fPointIn(NULL), in RemovePointsCommand()
70 delete[] fPointIn; in ~RemovePointsCommand()
83 if (!fIndex || !fPoint || !fPointIn || !fPointOut || !fConnected) in InitCheck()
111 fPointIn[i], in Undo()
178 fPointIn = new (nothrow) BPoint[count]; in _Init()
191 fPointIn[i], in _Init()
H A DChangePointCommand.cpp36 if (fPath && !fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut, &fConnected)) in ChangePointCommand()
69 if (point != fPoint || pointIn != fPointIn in InitCheck()
99 && fPath->SetPoint(fIndex, fPoint, fPointIn, fPointOut, fConnected)) { in Undo()
102 fPointIn = pointIn; in Undo()
H A DInsertPointCommand.cpp36 if (fPath && (!fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut) in InsertPointCommand()
63 fPath->GetPointInAt(fIndex, fPointIn); in Perform()
111 fPath->SetPoint(fIndex, fPoint, fPointIn, fPointOut, true); in Redo()
H A DAddPointCommand.cpp55 if (!fPath->GetPointsAt(fIndex, fPoint, fPointIn, fPointOut)) in Perform()
92 fPath->SetPoint(fIndex, fPoint, fPointIn, fPointOut, true); in Redo()
H A DSplitPointsCommand.h33 BPoint* fPointIn; variable
H A DAddPointCommand.h34 BPoint fPointIn; variable
H A DChangePointCommand.h36 BPoint fPointIn; variable
H A DInsertPointCommand.h33 BPoint fPointIn; variable
H A DRemovePointsCommand.h45 BPoint* fPointIn; variable