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Searched refs:fPhysicalAudioOut (Results 1 – 2 of 2) sorted by relevance

/haiku/src/servers/media/
H A DDefaultManager.cpp54 fPhysicalAudioOut(-1), in DefaultManager()
161 fPhysicalAudioIn, fPhysicalAudioOut}; in SaveState()
245 fPhysicalAudioOut = node_id; in Set()
296 if (fPhysicalAudioOut == -1) in Get()
298 *nodeid = fPhysicalAudioOut; in Get()
302 if (fPhysicalAudioOut == -1) in Get()
304 *nodeid = fPhysicalAudioOut; in Get()
387 if (fPhysicalAudioOut == -1) in _RescanThread()
388 _FindPhysical(&fPhysicalAudioOut, kMsgTypeAudioOut, false, in _RescanThread()
402 if (!fMixerConnected && fAudioMixer != -1 && fPhysicalAudioOut != -1) { in _RescanThread()
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H A DDefaultManager.h65 volatile media_node_id fPhysicalAudioOut; variable