Searched refs:fHexRight (Results 1 – 2 of 2) sorted by relevance
704 float hexWidth = fHexRight - fHexLeft; in _RecalcScrollBars()711 fHexRight = fHexLeft + (fHexBlocksPerLine * sizeFactor in _RecalcScrollBars()835 else if (point.x > fHexRight) in _GetOffsetAt()836 point.x = fHexRight; in _GetOffsetAt()869 fHexRight = 0; in _RecalcBounds()890 fHexRight = left + hexWidth; in _RecalcBounds()893 fHexRight = left + width; in _RecalcBounds()951 rect.right = fHexRight; in _GetSelectionRegion()960 rect.right = fHexRight; in _GetSelectionRegion()
136 float fHexRight; variable