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Searched refs:fFallBackMode (Results 1 – 2 of 2) sorted by relevance

/haiku/src/apps/icon-o-matic/shape/
H A DPathManipulator.h152 uint32 fFallBackMode; variable
H A DPathManipulator.cpp209 fFallBackMode(SELECT_POINTS), in PathManipulator()
912 } else if (fFallBackMode == NEW_PATH) { in HandleKeyDown()
913 fFallBackMode = SELECT_POINTS; in HandleKeyDown()
1650 if (fFallBackMode == SELECT_POINTS) { in _SetModeForMousePos()
1660 mode = fFallBackMode; in _SetModeForMousePos()