Searched refs:fCurPoint (Results 1 – 4 of 4) sorted by relevance
49 fCurPoint = -1; in PathView()96 fCurPoint = fPath.CountPoints(); in MouseDown()103 if (e < d) { fCurPoint = i; d = e; } in MouseDown()105 fPath.AtPut(fCurPoint, point); in MouseDown()111 if (fCurPoint != -1) { in MouseMoved()112 fPath.AtPut(fCurPoint, point); in MouseMoved()118 fCurPoint = -1; in MouseUp()
13 int fCurPoint; variable
9 fCurPoint = -1; in BBView()63 fCurPoint = fPath.CountPoints(); in MouseDown()70 if (e < d) { fCurPoint = i; d = e; } in MouseDown()72 fPath.AtPut(fCurPoint, point); in MouseDown()78 if (fCurPoint != -1) { in MouseMoved()79 fPath.AtPut(fCurPoint, point); in MouseMoved()85 fCurPoint = -1; in MouseUp()