Searched refs:channelHeight (Results 1 – 1 of 1) sorted by relevance
437 float channelHeight = (bitmapFrame.Height() + 1) / fChannelCount; in _DrawBitmap() local441 viewRect.top += floorf(i * channelHeight + 0.5); in _DrawBitmap()443 viewRect.bottom += floorf((i + 1) * channelHeight + 0.5) - 2; in _DrawBitmap()447 viewRect.bottom += floorf((i + 1) * channelHeight + 0.5) - 1; in _DrawBitmap()