Searched refs:audioFrameRate (Results 1 – 3 of 3) sorted by relevance
/haiku/src/apps/mediaplayer/media_node_framework/ |
H A D | NodeManager.h | 43 float audioFrameRate, uint32 audioChannels, 55 float audioFrameRate, uint32 audioChannels, 81 float audioFrameRate, 86 status_t _SetUpAudioNodes(float audioFrameRate,
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H A D | NodeManager.cpp | 80 color_space preferredVideoFormat, float audioFrameRate, in Init() argument 99 audioFrameRate, audioChannels, enabledNodes, useOverlays, true); in Init() 138 color_space preferredVideoFormat, float audioFrameRate, in FormatChanged() argument 164 useOverlays, audioFrameRate, audioChannels); in FormatChanged() 274 bool useOverlays, float audioFrameRate, uint32 audioChannels) in _SetUpNodes() argument 306 fStatus = _SetUpAudioNodes(audioFrameRate, audioChannels); in _SetUpNodes() 457 NodeManager::_SetUpAudioNodes(float audioFrameRate, uint32 audioChannels) in _SetUpAudioNodes() argument 504 audioFormat.u.raw_audio.frame_rate = audioFrameRate; in _SetUpAudioNodes()
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/haiku/src/apps/mediaplayer/ |
H A D | Controller.cpp | 343 float audioFrameRate = 44100.0f; in SetTo() local 347 audioFrameRate = audioTrackFormat.u.raw_audio.frame_rate; in SetTo() 353 preferredVideoFormat, audioFrameRate, audioChannels, LOOPING_ALL, in SetTo() 357 preferredVideoFormat, audioFrameRate, audioChannels, enabledNodes, in SetTo()
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