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Searched refs:audioFrameRate (Results 1 – 3 of 3) sorted by relevance

/haiku/src/apps/mediaplayer/media_node_framework/
H A DNodeManager.h43 float audioFrameRate, uint32 audioChannels,
55 float audioFrameRate, uint32 audioChannels,
81 float audioFrameRate,
86 status_t _SetUpAudioNodes(float audioFrameRate,
H A DNodeManager.cpp80 color_space preferredVideoFormat, float audioFrameRate, in Init() argument
99 audioFrameRate, audioChannels, enabledNodes, useOverlays, true); in Init()
138 color_space preferredVideoFormat, float audioFrameRate, in FormatChanged() argument
164 useOverlays, audioFrameRate, audioChannels); in FormatChanged()
274 bool useOverlays, float audioFrameRate, uint32 audioChannels) in _SetUpNodes() argument
306 fStatus = _SetUpAudioNodes(audioFrameRate, audioChannels); in _SetUpNodes()
457 NodeManager::_SetUpAudioNodes(float audioFrameRate, uint32 audioChannels) in _SetUpAudioNodes() argument
504 audioFormat.u.raw_audio.frame_rate = audioFrameRate; in _SetUpAudioNodes()
/haiku/src/apps/mediaplayer/
H A DController.cpp343 float audioFrameRate = 44100.0f; in SetTo() local
347 audioFrameRate = audioTrackFormat.u.raw_audio.frame_rate; in SetTo()
353 preferredVideoFormat, audioFrameRate, audioChannels, LOOPING_ALL, in SetTo()
357 preferredVideoFormat, audioFrameRate, audioChannels, enabledNodes, in SetTo()