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Searched refs:_Reserved_BFileGameSound_16 (Results 1 – 2 of 2) sorted by relevance

/haiku/headers/os/game/
H A DFileGameSound.h84 virtual status_t _Reserved_BFileGameSound_16(int32 arg, ...);
/haiku/src/kits/game/
H A DFileGameSound.cpp545 BFileGameSound::_Reserved_BFileGameSound_16(int32 arg, ...) in _Reserved_BFileGameSound_16() function in BFileGameSound