Searched refs:Preload (Results 1 – 9 of 9) sorted by relevance
/haiku/src/kits/tracker/ |
H A D | NodePreloader.cpp | 94 Thread::Launch(NewMemberFunctionObject(&NodePreloader::Preload, this)); in Run() 194 IconCache::sIconCache->Preload(model, kNormalIcon, in PreloadOne() 205 NodePreloader::Preload() in Preload() function in NodePreloader
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H A D | NodePreloader.h | 70 virtual void Preload();
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H A D | IconCache.h | 384 void Preload(Model*, IconDrawMode mode, BSize size, 386 status_t Preload(const char* mimeType, IconDrawMode mode, BSize size); 421 IconCacheEntry* Preload(AutoLock<SimpleIconCache>* nodeCache,
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H A D | IconCache.cpp | 909 IconCache::Preload(AutoLock<SimpleIconCache>* nodeCacheLocker, in Preload() function in IconCache 1108 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, in Draw() 1137 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, in SyncDraw() 1151 IconCache::Preload(Model* model, IconDrawMode mode, BSize size, in Preload() function in IconCache 1157 Preload(&nodeCacheLocker, &sharedCacheLocker, 0, model, mode, size, in Preload() 1163 IconCache::Preload(const char* fileType, IconDrawMode mode, BSize size) in Preload() function in IconCache 1381 IconCacheEntry* entry = Preload(&nodeCacheLocker, &sharedCacheLocker, in IconHitTest()
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/haiku/src/tests/kits/media/playsound/ |
H A D | playsound.cpp | 129 err = snd.Preload(); in main()
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/haiku/headers/os/game/ |
H A D | FileGameSound.h | 43 status_t Preload();
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/haiku/docs/user/game/ |
H A D | FileGameSound.dox | 138 \fn status_t BFileGameSound::Preload() 139 \brief Preload the sound file into memory so that playback won't be delayed.
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/haiku/src/tests/kits/game/file_game_sound_test/ |
H A D | FileSoundWindow.cpp | 138 status_t preloadError = fileSound -> Preload(); in MessageReceived()
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/haiku/src/kits/game/ |
H A D | FileGameSound.cpp | 174 BFileGameSound::Preload() in Preload() function in BFileGameSound
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