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Searched refs:B_POP_UP_BEHAVIOR (Results 1 – 3 of 3) sorted by relevance

/haiku/src/kits/interface/
H A DButton.cpp148 if (fBehavior == B_POP_UP_BEHAVIOR) in Draw()
169 if (fBehavior == B_POP_UP_BEHAVIOR && _PopUpRect().Contains(where)) { in MouseDown()
639 = fBehavior == B_POP_UP_BEHAVIOR in _ValidatePreferredSize()
699 if (fBehavior != B_POP_UP_BEHAVIOR) in _PopUpRect()
/haiku/headers/os/interface/
H A DButton.h17 B_POP_UP_BEHAVIOR, enumerator
/haiku/docs/user/interface/
H A DButton.dox41 behavior to use is \c B_POP_UP_BEHAVIOR which adds a pop-up marker
503 - \c B_POP_UP_BEHAVIOR Adds a pop-up marker to the button
513 pop-up marker is selected using \c B_POP_UP_BEHAVIOR.
524 pop-up marker is selected using \c B_POP_UP_BEHAVIOR.