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Searched refs:B_ONE_STATE_BUTTON (Results 1 – 4 of 4) sorted by relevance

/haiku/headers/os/interface/
H A DPictureButton.h14 B_ONE_STATE_BUTTON, enumerator
24 uint32 behavior = B_ONE_STATE_BUTTON,
/haiku/docs/user/interface/
H A DPictureButton.dox23 \var B_ONE_STATE_BUTTON
49 - \c B_ONE_STATE_BUTTON Acts like a normal BButton, the value is set to
71 \param behavior Either \c B_ONE_STATE_BUTTON or \c B_TWO_STATE_BUTTON.
290 If the behavior is set to \c B_ONE_STATE_BUTTON this does not need be
355 \brief Set the behavior to either \c B_ONE_STATE_BUTTON or
364 \param behavior Either \c B_ONE_STATE_BUTTON or \c B_TWO_STATE_BUTTON.
374 \returns Either \c B_ONE_STATE_BUTTON or B_TWO_STATE_BUTTON.
/haiku/src/kits/interface/
H A DPictureButton.cpp43 fBehavior = B_ONE_STATE_BUTTON; in BPictureButton()
232 if (fBehavior == B_ONE_STATE_BUTTON) { in KeyDown()
262 if (fBehavior == B_ONE_STATE_BUTTON) { in MouseDown()
279 if (fBehavior == B_ONE_STATE_BUTTON) { in MouseUp()
/haiku/src/bin/mail_utils/
H A Dspamdbm.cpp7236 new BMessage (MSG_LINE_UP), B_ONE_STATE_BUTTON, in AttachedToWindow()
7262 new BMessage (MSG_PAGE_UP), B_ONE_STATE_BUTTON, in AttachedToWindow()
7288 new BMessage (MSG_PAGE_DOWN), B_ONE_STATE_BUTTON, in AttachedToWindow()
7314 new BMessage (MSG_LINE_DOWN), B_ONE_STATE_BUTTON, in AttachedToWindow()