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Searched hist:f28dd36b8271a80746985faef453afee6526f416 (Results 1 – 4 of 4) sorted by relevance

/haiku/headers/private/kernel/
H A Dheap.hf28dd36b8271a80746985faef453afee6526f416 Thu Oct 22 23:14:10 UTC 2009 Axel Dörfler <axeld@pinc-software.de> * The alphabet is obviously hard, moved some tracing defines at their
(hopefully) correct place.
* It seems to be even harder to understand basic locking primitives: when you
think about it, it shouldn't surprise you that conditional variables never
return B_WOULD_BLOCK. This fixes gdb again.
* Added tracing support to the ports subsystem.
* get_port_message() will now resize the port heap if needed (but will also
take timeouts into account while doing so, more or less). The initial port
space is 4MB (as before), the growth rate is the same, and the system wide
limit is arbitrarily set to 64 MB (all swappable). A team limit has been set
to 8 MB, but is not enforced yet. Since ports are using up address space in
the kernel, those seems to be proper limits.
* This also fixes a strange, and rare lockup where the mouse cursor would still
move, but everything else would basically hang, but look perfectly normal from
KDL on the first look. As recently happened on Brecht's laptop, and debugged
by mmlr and me: the cbuf space got used up when lots of windows wanted to
redraw after a workspace switch. The app_server wouldn't answer anymore to
client requests, but thought it would have done so, as LinkSender::Flush()
doesn't care if it got a B_NO_MEMORY (the ports will now block until memory
is available if possible, so that should not be a problem anymore).
* Improved "port" KDL command, it now also prints the messages in the port.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33735 a95241bf-73f2-0310-859d-f6bbb57e9c96
/haiku/build/config_headers/
H A Dtracing_config.hf28dd36b8271a80746985faef453afee6526f416 Thu Oct 22 23:14:10 UTC 2009 Axel Dörfler <axeld@pinc-software.de> * The alphabet is obviously hard, moved some tracing defines at their
(hopefully) correct place.
* It seems to be even harder to understand basic locking primitives: when you
think about it, it shouldn't surprise you that conditional variables never
return B_WOULD_BLOCK. This fixes gdb again.
* Added tracing support to the ports subsystem.
* get_port_message() will now resize the port heap if needed (but will also
take timeouts into account while doing so, more or less). The initial port
space is 4MB (as before), the growth rate is the same, and the system wide
limit is arbitrarily set to 64 MB (all swappable). A team limit has been set
to 8 MB, but is not enforced yet. Since ports are using up address space in
the kernel, those seems to be proper limits.
* This also fixes a strange, and rare lockup where the mouse cursor would still
move, but everything else would basically hang, but look perfectly normal from
KDL on the first look. As recently happened on Brecht's laptop, and debugged
by mmlr and me: the cbuf space got used up when lots of windows wanted to
redraw after a workspace switch. The app_server wouldn't answer anymore to
client requests, but thought it would have done so, as LinkSender::Flush()
doesn't care if it got a B_NO_MEMORY (the ports will now block until memory
is available if possible, so that should not be a problem anymore).
* Improved "port" KDL command, it now also prints the messages in the port.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33735 a95241bf-73f2-0310-859d-f6bbb57e9c96
/haiku/src/system/kernel/
H A Dport.cppf28dd36b8271a80746985faef453afee6526f416 Thu Oct 22 23:14:10 UTC 2009 Axel Dörfler <axeld@pinc-software.de> * The alphabet is obviously hard, moved some tracing defines at their
(hopefully) correct place.
* It seems to be even harder to understand basic locking primitives: when you
think about it, it shouldn't surprise you that conditional variables never
return B_WOULD_BLOCK. This fixes gdb again.
* Added tracing support to the ports subsystem.
* get_port_message() will now resize the port heap if needed (but will also
take timeouts into account while doing so, more or less). The initial port
space is 4MB (as before), the growth rate is the same, and the system wide
limit is arbitrarily set to 64 MB (all swappable). A team limit has been set
to 8 MB, but is not enforced yet. Since ports are using up address space in
the kernel, those seems to be proper limits.
* This also fixes a strange, and rare lockup where the mouse cursor would still
move, but everything else would basically hang, but look perfectly normal from
KDL on the first look. As recently happened on Brecht's laptop, and debugged
by mmlr and me: the cbuf space got used up when lots of windows wanted to
redraw after a workspace switch. The app_server wouldn't answer anymore to
client requests, but thought it would have done so, as LinkSender::Flush()
doesn't care if it got a B_NO_MEMORY (the ports will now block until memory
is available if possible, so that should not be a problem anymore).
* Improved "port" KDL command, it now also prints the messages in the port.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33735 a95241bf-73f2-0310-859d-f6bbb57e9c96
H A Dheap.cppf28dd36b8271a80746985faef453afee6526f416 Thu Oct 22 23:14:10 UTC 2009 Axel Dörfler <axeld@pinc-software.de> * The alphabet is obviously hard, moved some tracing defines at their
(hopefully) correct place.
* It seems to be even harder to understand basic locking primitives: when you
think about it, it shouldn't surprise you that conditional variables never
return B_WOULD_BLOCK. This fixes gdb again.
* Added tracing support to the ports subsystem.
* get_port_message() will now resize the port heap if needed (but will also
take timeouts into account while doing so, more or less). The initial port
space is 4MB (as before), the growth rate is the same, and the system wide
limit is arbitrarily set to 64 MB (all swappable). A team limit has been set
to 8 MB, but is not enforced yet. Since ports are using up address space in
the kernel, those seems to be proper limits.
* This also fixes a strange, and rare lockup where the mouse cursor would still
move, but everything else would basically hang, but look perfectly normal from
KDL on the first look. As recently happened on Brecht's laptop, and debugged
by mmlr and me: the cbuf space got used up when lots of windows wanted to
redraw after a workspace switch. The app_server wouldn't answer anymore to
client requests, but thought it would have done so, as LinkSender::Flush()
doesn't care if it got a B_NO_MEMORY (the ports will now block until memory
is available if possible, so that should not be a problem anymore).
* Improved "port" KDL command, it now also prints the messages in the port.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33735 a95241bf-73f2-0310-859d-f6bbb57e9c96