/haiku/src/servers/app/drawing/Painter/bitmap_painter/ |
H A D | painter_bilinear_scale.nasm | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
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H A D | BitmapPainter.h | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
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H A D | DrawBitmapGeneric.h | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
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H A D | DrawBitmapNearestNeighbor.h | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
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H A D | DrawBitmapNoScale.h | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
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H A D | BitmapPainter.cpp | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
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H A D | DrawBitmapBilinear.h | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
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/haiku/src/servers/app/drawing/Painter/ |
H A D | PainterAggInterface.h | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
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H A D | Jamfile | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
|
H A D | Painter.h | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
|
H A D | Painter.cpp | e353fe396a362ab9c10a7c058e76007939370f66 Mon Aug 03 21:32:07 UTC 2015 Julian Harnath <julian.harnath@rwth-aachen.de> app_server Painter: refactoring, extract bitmap drawing
* Extract bitmap drawing from Painter into separate class Painter::BitmapPainter. This will allow to add new optimized drawing modes without making Painter larger.
* BitmapPainter itself is further decomposed into separate (method object) structs per drawing mode (currently, those are: generic, no scale, nearest neighbor, bilinear). New optimized implementations can be added by writing additional method objects and calling them from BitmapPainter.
* DrawBitmapNoScale and DrawBitmapBilinear are implemented using CRTP. This removes the function pointer in the 'no scale' version, which was previously used to select the row copy type. In the bilinear version it untangles the three variants (default, low filter ratio, SIMD) into separate methods.
* While BitmapPainter is a nested class in Painter, the specialized method objects are not. Instead, the AGG-specific data fields from Painter are moved into a new struct PainterAggInterface. This struct is passed to the method objects and allows them to access the Painter's AGG renderer/rasterizer/scanline containers/etc.
Alternatives would be to make all the involved structs friends of Painter, or nesting them all, or exposing all of Painter's internals via getter methods -- all of these would be quite messy.
The details of the bitmap painting implementations are intentionally hidden from Painter: there is no need for it to know about their internals -- it does not even know their type names. (Nesting or making them friend would expose their type names to Painter.)
Furthermore, there is another level of information hiding between BitmapPainter and the DrawBitmap[...] method objects. BitmapPainter itself only needs to decide that it uses e.g. the bilinear version. It has no knowledge that DrawBitmapBilinear is internally made out of several structs implementing specially optimized versions.
* Refactoring only, no functional change intended. Performance should be unaffected.
|