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Searched refs:zRatio (Results 1 – 1 of 1) sorted by relevance

/haiku/src/apps/glteapot/
H A DObjectView.cpp36 float zRatio = 10.0; variable
535 xinc *= -(fTrackingInfo.pickedObject->z * 4 / zRatio); in MouseMoved()
536 yinc *= -(fTrackingInfo.pickedObject->z * 4 / zRatio); in MouseMoved()