Searched refs:zRatio (Results 1 – 1 of 1) sorted by relevance
36 float zRatio = 10.0; variable535 xinc *= -(fTrackingInfo.pickedObject->z * 4 / zRatio); in MouseMoved()536 yinc *= -(fTrackingInfo.pickedObject->z * 4 / zRatio); in MouseMoved()