Searched refs:yRot (Results 1 – 1 of 1) sorted by relevance
40 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable52 glRotatef(yRot, 0.0f, 1.0f, 0.0f); in Redisplay()129 yRot -= step; in SpecialKey()132 yRot += step; in SpecialKey()