Searched refs:xr2 (Results 1 – 1 of 1) sorted by relevance
138 float xr2, yr2, zr2; in rotate3d() local140 xr2 = (*xr * ocos(az) + *yr * osin(az)); in rotate3d()142 *xr = xr2; in rotate3d()145 xr2 = (*xr * ocos(ay) + *zr * osin(ay)); in rotate3d()147 *xr = xr2; in rotate3d()