Searched refs:xRot (Results 1 – 1 of 1) sorted by relevance
40 static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; variable51 glRotatef(xRot, 1.0f, 0.0f, 0.0f); in Redisplay()123 xRot -= step; in SpecialKey()126 xRot += step; in SpecialKey()