Searched refs:wslash2 (Results 1 – 1 of 1) sorted by relevance
265 float wslash2 = info->sys_glWidth * 0.5f; in DrawSmoke_Scalar() local284 sx = s->p[i].position[0].f[k] * info->sys_glWidth / z + wslash2; in DrawSmoke_Scalar()297 float oldscreenx = (oldx * info->sys_glWidth / oldz) + wslash2; in DrawSmoke_Scalar()