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Searched refs:world_y2 (Results 1 – 1 of 1) sorted by relevance

/haiku/headers/libs/agg/
H A Dagg_trans_viewport.h264 double world_y2 = m_world_y2; in update() local
273 m_ky = (device_y2 - device_y1) / (world_y2 - world_y1); in update()
277 d = (world_y2 - world_y1) * m_ky / m_kx; in update()
278 world_y1 += (world_y2 - world_y1 - d) * m_align_y; in update()
279 world_y2 = world_y1 + d; in update()
291 m_wy2 = world_y2; in update()
295 m_ky = (device_y2 - device_y1) / (world_y2 - world_y1); in update()