Searched refs:wasEmpty (Results 1 – 4 of 4) sorted by relevance
/haiku/src/system/kernel/messaging/ |
H A D | MessagingService.cpp | 144 bool &wasEmpty) in AllocateCommand() argument 156 wasEmpty = (fHeader->command_count == 0); in AllocateCommand() 157 if (wasEmpty) { in AllocateCommand() 391 bool wasEmpty; in SendMessage() local 393 area, data, wasEmpty); in SendMessage() 400 "wasEmpty: %d\n", area, data, wasEmpty)); in SendMessage() 412 if (wasEmpty) in SendMessage() 421 MessagingArea *&area, void *&data, bool &wasEmpty) in _AllocateCommand() argument 453 data = area->AllocateCommand(commandWhat, size, wasEmpty); in _AllocateCommand() 479 data = area->AllocateCommand(commandWhat, size, wasEmpty); in _AllocateCommand()
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H A D | MessagingService.h | 37 void *AllocateCommand(uint32 commandWhat, int32 dataSize, bool &wasEmpty); 76 MessagingArea *&area, void *&data, bool &wasEmpty);
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/haiku/src/system/kernel/ |
H A D | DPC.cpp | 172 bool wasEmpty = fCallbacks.IsEmpty(); in Add() local 179 if (wasEmpty) in Add()
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/haiku/src/kits/shared/ |
H A D | BarberPole.cpp | 77 bool wasEmpty = fMessengers.IsEmpty(); in _Attach() local 82 if (wasEmpty) in _Attach()
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