Searched refs:view_rotz (Results 1 – 1 of 1) sorted by relevance
166 static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; variable190 glRotatef(view_rotz, 0.0, 0.0, 1.0); in draw()266 view_rotz += 5.0; in key()269 view_rotz -= 5.0; in key()