Searched refs:view_rotx (Results 1 – 1 of 1) sorted by relevance
166 static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; variable188 glRotatef(view_rotx, 1.0, 0.0, 0.0); in draw()298 view_rotx += 5.0; in special()301 view_rotx -= 5.0; in special()