Searched refs:total_fps (Results 1 – 1 of 1) sorted by relevance
2159 float time_factor = 0, total_fps; in Animation() local2179 total_fps = 0.0; in Animation()2236 total_fps += fps; in Animation()2243 w->PrintStatNumbers(total_fps/(float)count_fps); in Animation()2245 total_fps = 0.0; in Animation()