Searched refs:totalR (Results 1 – 1 of 1) sorted by relevance
299 int16 totalR = 0; in RenderPixel() local317 totalR += fColorset[sampleLoc + 0]; in RenderPixel()325 fRenderBuffer[offsetBase + 2] = totalR / nSamples; // fRenderBuffer is BGR in RenderPixel()