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Searched refs:totalActivePixels (Results 1 – 1 of 1) sorted by relevance

/haiku/src/add-ons/accelerants/common/
H A Dcompute_display_timing.cpp232 float totalActivePixels = width + leftMargin + rightMargin; in compute_display_timing() local
244 float horizontalBlank = rint(totalActivePixels * idealDutyCycle in compute_display_timing()
250 float totalPixels = totalActivePixels + horizontalBlank; in compute_display_timing()