Searched refs:threadReference (Results 1 – 7 of 7) sorted by relevance
/haiku/src/apps/debugger/user_interface/gui/inspector_window/ |
H A D | InspectorWindow.cpp | 245 BReference< ::Thread> threadReference(thread, true); in MessageReceived() local 407 BReference< ::Thread> threadReference(event.GetThread()); in ThreadStateChanged() local 408 message.AddPointer("thread", threadReference.Get()); in ThreadStateChanged() 411 threadReference.Detach(); in ThreadStateChanged()
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/haiku/src/system/kernel/ |
H A D | thread.cpp | 911 BReference<Thread> threadReference(thread, true); in thread_create_thread() local 2620 BReference<Thread> threadReference(thread, true); in select_thread() local 2646 BReference<Thread> threadReference(thread, true); in deselect_thread() local 2699 BReference<Thread> threadReference(thread, true); in thread_get_io_priority() local 3027 BReference<Thread> threadReference(thread, true); in user_unblock_thread() local 3087 BReference<Thread> threadReference(thread, true); in thread_send_signal() local 3168 BReference<Thread> threadReference; in thread_has_data() local 3176 threadReference.SetTo(thread, true); in thread_has_data() 3207 BReference<Thread> threadReference(thread, true); in _get_thread_info() local 3304 BReference<Thread> threadReference(thread, true); in rename_thread() local [all …]
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H A D | UserTimer.cpp | 1727 BReference<Thread> threadReference(thread, true); in _user_create_timer() local
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H A D | signal.cpp | 1590 BReference<Thread> threadReference(thread, true); in send_signal_to_thread_id() local
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H A D | team.cpp | 2134 BReference<Thread> threadReference(thread, true); in fork_team() local
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/haiku/src/system/kernel/debug/ |
H A D | user_debugger.cpp | 1588 BReference<Thread> threadReference(thread, true); in broadcast_debugged_thread_message() local 1680 BReference<Thread> threadReference(thread, true); in debug_nub_thread_get_thread_debug_port() local 1877 BReference<Thread> threadReference(thread, true); in debug_nub_thread() local 1927 BReference<Thread> threadReference(thread, true); in debug_nub_thread() local 2138 BReference<Thread> threadReference(thread, true); in debug_nub_thread() local 2189 BReference<Thread> threadReference(thread, true); in debug_nub_thread() local 2358 BReference<Thread> threadReference(thread, true); in debug_nub_thread() local 2435 BReference<Thread> threadReference(thread, true); in debug_nub_thread() local 2992 BReference<Thread> threadReference(thread, true); in _user_debug_thread() local
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/haiku/src/system/kernel/scheduler/ |
H A D | scheduler.cpp | 833 BReference<Thread> threadReference(thread, true); in _user_estimate_max_scheduling_latency() local
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