Searched refs:terminate (Results 1 – 25 of 59) sorted by relevance
123
65 BRadioButton *terminate = new BRadioButton("terminate", in DebugWindow() local80 terminate->SetValue(B_CONTROL_ON); in DebugWindow()89 .Add(terminate) in DebugWindow()
416 bool terminate = false; in DoForEach() local419 while ((!terminate) && (index < fItemCount)) { in DoForEach()420 terminate = func(fObjectList[index]); in DoForEach()436 bool terminate = false; int32 index = 0; in DoForEach() local437 while ((!terminate) && (index < fItemCount)) { in DoForEach()438 terminate = func(fObjectList[index], arg); in DoForEach()
299 bool terminate = false; in DoForEach() local301 for (int32 i = 0; i < count && !terminate; i++) in DoForEach()302 terminate = func(StringAt(i)); in DoForEach()310 bool terminate = false; in DoForEach() local312 for (int32 i = 0; i < count && !terminate; i++) in DoForEach()313 terminate = func(StringAt(i), arg2); in DoForEach()
2 …nhas encountered an error which prevents it from continuing. Haiku will terminate the application …
30 void terminate () __attribute__ ((__noreturn__));