Searched refs:synth (Results 1 – 7 of 7) sorted by relevance
/haiku/src/tests/kits/midi/synth_file_reader/ |
H A D | main.cpp | 51 SSynthFile synth(fileName); in main() local 52 if (synth.InitCheck() == B_OK) { in main() 53 synth.Dump(); in main()
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H A D | SynthFileReader.cpp | 161 status_t SSynthFileReader::Initialize(SSynthFile* synth) { in Initialize() argument 178 SInstrument* instr = synth->GetInstrument(inst); in Initialize() 181 instr->SetDefaultSound(synth->GetSound(snd)); in Initialize() 185 instr->Sounds()->AddItem(new SSoundInRange(start, end, synth->GetSound(snd))); in Initialize() 199 SSound* s = synth->GetSound(inst); in Initialize()
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H A D | SynthFileReader.h | 73 status_t Initialize(SSynthFile* synth);
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/haiku/docs/user/midi/ |
H A D | midi1intro.dox | 11 - Be Newsletter Volume 1, Issue 49 - Introduces the MIDI synth 17 - Be Newsletter Volume 2, Issue 37 - How to use the MIDI synth 30 - BMidiSynth connects a BMidi object to the synth 31 - BMidiSynthFile connects a MIDI file to the synth 32 - BSamples lets you access the synth's sound data stream 42 Especially the synth classes are not completely functional, but enough to
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/haiku/src/kits/midi/ |
H A D | SoftSynth.cpp | 571 BSoftSynth* synth = (BSoftSynth*)cookie; in PlayBuffer() local 573 if (synth->fMonitorSize == 0) { in PlayBuffer() 574 synth->fMonitor = (float*)new void*[size]; in PlayBuffer() 575 synth->fMonitorSize = size; in PlayBuffer() 576 synth->fMonitorChans = format.channel_count; in PlayBuffer() 580 if (synth->fSynth) { in PlayBuffer() 582 synth->fSynth, size / sizeof(float) / format.channel_count, in PlayBuffer() 586 memcpy(synth->fMonitor, data, size); in PlayBuffer()
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/haiku/headers/os/midi/ |
H A D | Synth.h | 41 BSynth(synth_mode synth); 45 status_t LoadSynthData(synth_mode synth);
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/haiku/docs/develop/midi/ |
H A D | midi1.rst | 28 synth worked too), and because we will have to give the Midi Kit a
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