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Searched refs:stoperror (Results 1 – 1 of 1) sorted by relevance

/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp169 status_t stoperror = fileSound -> StopPlaying(); in MessageReceived() local
170 if (stoperror != B_OK) in MessageReceived()
172 if (stoperror == EALREADY) in MessageReceived()