Searched refs:statusStringWidth (Results 1 – 1 of 1) sorted by relevance
671 float statusStringWidth = 0.f; in Draw() local673 &statusStringWidth)); in Draw()675 if (statusStringWidth > availableSpace) { in Draw()677 availableSpace + destinationStringWidth - statusStringWidth); in Draw()695 textPoint.x = fStatusBar->Frame().right - statusStringWidth; in Draw()