Searched refs:smallTextureArray (Results 1 – 1 of 1) sorted by relevance
38 static GLubyte smallTextureArray[32][32]; variable51 t = (float)smallTextureArray[i][j] * 4; in SmoothTexture()52 t += (float)smallTextureArray[i - 1][j]; in SmoothTexture()53 t += (float)smallTextureArray[i + 1][j]; in SmoothTexture()54 t += (float)smallTextureArray[i][j - 1]; in SmoothTexture()55 t += (float)smallTextureArray[i][j + 1]; in SmoothTexture()63 smallTextureArray[i][j] = filter[i][j]; in SmoothTexture()78 t = (float) MIN_(255, smallTextureArray[i][j] + speck); in SpeckleTexture()79 smallTextureArray[i][j] = (GLubyte)t; in SpeckleTexture()84 t = (float)MAX_(0, smallTextureArray[i][j] - speck); in SpeckleTexture()[all …]