Searched refs:shapeCount (Results 1 – 7 of 7) sorted by relevance
81 int32 shapeCount = fShapes[i].CountItems(); in Perform() local82 for (int32 j = 0; j < shapeCount; j++) { in Perform()106 int32 shapeCount = fShapes[i].CountItems(); in Undo() local107 for (int32 j = 0; j < shapeCount; j++) { in Undo()
78 int32 shapeCount = fShapes[i].CountItems(); in Perform() local79 for (int32 j = 0; j < shapeCount; j++) { in Perform()104 int32 shapeCount = fShapes[i].CountItems(); in Undo() local105 for (int32 j = 0; j < shapeCount; j++) { in Undo()
77 int32 shapeCount = other.fShapes.CountItems(); in Icon() local78 for (int32 i = 0; i < shapeCount; i++) { in Icon()
560 int32 shapeCount = fIcon->Shapes()->CountItems(); in _Render() local562 for (int32 i = 0; i < shapeCount; i++) { in _Render()
637 uint8 shapeCount; in _ParseShapes() local638 if (!buffer.Read(shapeCount)) in _ParseShapes()641 for (uint32 i = 0; i < shapeCount; i++) { in _ParseShapes()
420 int32 shapeCount = shapes.CountItems(); in InstantiateSelection() local421 if (shapeCount == 0) in InstantiateSelection()435 fShapeContainer, (Shape**)shapes.Items(), shapeCount, dropIndex); in InstantiateSelection()
615 uint32 shapeCount = shapes->CountItems(); in _WriteShapes() local619 for (uint32 i = 0; i < shapeCount; i++) { in _WriteShapes()632 for (uint32 i = 0; i < shapeCount; i++) { in _WriteShapes()