Searched refs:scrollBy (Results 1 – 3 of 3) sorted by relevance
2156 BPoint scrollBy(B_ORIGIN); in ScrollToOffset() local2160 scrollBy.x = point.x - bounds.right; in ScrollToOffset()2162 scrollBy.x = point.x - bounds.left; in ScrollToOffset()2165 if (scrollBy.x != 0.0) { in ScrollToOffset()2167 if (bounds.right + scrollBy.x > rightMax) in ScrollToOffset()2168 scrollBy.x = rightMax - bounds.right; in ScrollToOffset()2170 if (bounds.left + scrollBy.x < leftMin) in ScrollToOffset()2171 scrollBy.x = leftMin - bounds.left; in ScrollToOffset()2178 scrollBy.y = point.y - bounds.top - fLayoutData->topInset; in ScrollToOffset()2181 scrollBy.y = point.y + lineHeight - bounds.bottom in ScrollToOffset()[all …]
2405 float scrollBy = linesScrolled * fFontHeight; in _SynchronizeWithTextBuffer() local2407 BRect sourceRect(destRect.OffsetByCopy(0, scrollBy)); in _SynchronizeWithTextBuffer()
3456 float scrollBy = 0; in NewFolder() local3459 scrollBy, true, &index); in NewFolder()5694 float scrollBy = 0; in EntryMoved() local5696 bounds, scrollBy, true); in EntryMoved()5885 float scrollBy = 0; in AttributeChanged() local5888 scrollBy, true); in AttributeChanged()