Searched refs:rulerDirection (Results 1 – 1 of 1) sorted by relevance
247 float rulerDirection; in Render() local257 rulerDirection = fLocation == CHART_AXIS_LEFT ? -1 : 1; in Render()266 rulerDirection = fLocation == CHART_AXIS_TOP ? -1 : 1; in Render()284 float rulerChartClosest = rulerDirection == 1 in Render()288 float rulerChartDistant = rulerChartClosest + rulerDirection * kRulerSize; in Render()313 + rulerDirection * kRulerMarkSize; in Render()320 + rulerDirection * (kRulerMarkSize + kRulerLegendDistance); in Render()329 first.*otherPointField = rulerDirection == 1 in Render()