Searched refs:pushGameSound (Results 1 – 3 of 3) sorted by relevance
55 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() local57 if (pushGameSound.InitCheck() != B_OK) { in main()59 strerror(pushGameSound.InitCheck())); in main()65 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()74 if (pushGameSound.StartPlaying() != B_OK) { in main()81 pushGameSound.StopPlaying(); in main()
53 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() local55 if (pushGameSound.InitCheck() != B_OK) { in main()57 strerror(pushGameSound.InitCheck())); in main()63 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()70 if (pushGameSound.StartPlaying() != B_OK) { in main()99 pushGameSound.StopPlaying(); in main()
99 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() local101 if (pushGameSound.InitCheck() != B_OK) { in main()103 strerror(pushGameSound.InitCheck())); in main()109 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()116 if (pushGameSound.StartPlaying() != B_OK) { in main()174 while (pushGameSound.CurrentPosition() >= pos + bufferPartSize in main()175 || pushGameSound.CurrentPosition() < pos) in main()187 pushGameSound.StopPlaying(); in main()