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Searched refs:pushGameSound (Results 1 – 3 of 3) sorted by relevance

/haiku/src/tests/kits/game/push_game_sound_test/
H A Dpush_game_sound_triangle.cpp55 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() local
57 if (pushGameSound.InitCheck() != B_OK) { in main()
59 strerror(pushGameSound.InitCheck())); in main()
65 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
74 if (pushGameSound.StartPlaying() != B_OK) { in main()
81 pushGameSound.StopPlaying(); in main()
H A Dpush_game_sound_sine.cpp53 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() local
55 if (pushGameSound.InitCheck() != B_OK) { in main()
57 strerror(pushGameSound.InitCheck())); in main()
63 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
70 if (pushGameSound.StartPlaying() != B_OK) { in main()
99 pushGameSound.StopPlaying(); in main()
H A Dpush_game_sound_test.cpp99 BPushGameSound pushGameSound(framesPerBufferPart, &gsFormat, in main() local
101 if (pushGameSound.InitCheck() != B_OK) { in main()
103 strerror(pushGameSound.InitCheck())); in main()
109 if (pushGameSound.LockForCyclic((void **)&buffer, &bufferSize) in main()
116 if (pushGameSound.StartPlaying() != B_OK) { in main()
174 while (pushGameSound.CurrentPosition() >= pos + bufferPartSize in main()
175 || pushGameSound.CurrentPosition() < pos) in main()
187 pushGameSound.StopPlaying(); in main()