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Searched refs:pt3 (Results 1 – 5 of 5) sorted by relevance

/haiku/src/apps/deskbar/
H A DSwitcher.cpp1477 BPoint pt1, pt2, pt3; in DrawIconScrollers() local
1480 pt2.x = pt3.x = pt1.x + 3; in DrawIconScrollers()
1482 pt3.y = pt1.y + 3; in DrawIconScrollers()
1486 FillTriangle(pt1, pt2, pt3); in DrawIconScrollers()
1489 FillRect(BRect(pt1.x, pt2.y, pt3.x, pt3.y)); in DrawIconScrollers()
1493 BPoint pt1, pt2, pt3; in DrawIconScrollers() local
1496 pt2.x = pt3.x = pt1.x - 4; in DrawIconScrollers()
1498 pt3.y = pt1.y + 4; in DrawIconScrollers()
1502 FillTriangle(pt1, pt2, pt3); in DrawIconScrollers()
1505 FillRect(BRect(pt3.x, pt2.y, pt1.x, pt3.y)); in DrawIconScrollers()
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/haiku/src/servers/app/drawing/Painter/
H A DPainter.h118 BPoint pt3) const;
121 BPoint pt3) const;
123 BPoint pt3,
273 BPoint pt3, bool fill) const;
H A DPainter.cpp646 Painter::StrokeTriangle(BPoint pt1, BPoint pt2, BPoint pt3) const in StrokeTriangle()
648 return _DrawTriangle(pt1, pt2, pt3, false); in StrokeTriangle()
654 Painter::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3) const in FillTriangle()
656 return _DrawTriangle(pt1, pt2, pt3, true); in FillTriangle()
662 Painter::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3, in FillTriangle() argument
669 _Align(&pt3); in FillTriangle()
675 fPath.line_to(pt3.x, pt3.y); in FillTriangle()
1610 Painter::_DrawTriangle(BPoint pt1, BPoint pt2, BPoint pt3, bool fill) const in _DrawTriangle() argument
1616 _Align(&pt3); in _DrawTriangle()
1622 fPath.line_to(pt3.x, pt3.y); in _DrawTriangle()
/haiku/src/tests/servers/app/painter/
H A DPainter.h83 BPoint pt3,
88 BPoint pt3,
234 BPoint pt3,
H A DPainter.cpp405 Painter::StrokeTriangle(BPoint pt1, BPoint pt2, BPoint pt3, const pattern& p) const in StrokeTriangle() argument
407 _DrawTriangle(pt1, pt2, pt3, p, false); in StrokeTriangle()
412 Painter::FillTriangle(BPoint pt1, BPoint pt2, BPoint pt3, const pattern& p) const in FillTriangle() argument
414 _DrawTriangle(pt1, pt2, pt3, p, true); in FillTriangle()
1110 Painter::_DrawTriangle(BPoint pt1, BPoint pt2, BPoint pt3, in _DrawTriangle() argument
1115 _Transform(&pt3); in _DrawTriangle()
1121 path.line_to(pt3.x, pt3.y); in _DrawTriangle()