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Searched refs:psdChannel (Results 1 – 2 of 2) sorted by relevance

/haiku/src/add-ons/translators/psd/
H A DPSDWriter.cpp149 psdLayersSection << (uint32)(psdChannel[channelIdx].Length() in Encode()
152 psdLayersSection << (uint64)(psdChannel[channelIdx].Length() in Encode()
157 psdLayersSection << (uint32)(psdChannel[channelIdx].Length() in Encode()
160 psdLayersSection << (uint64)(psdChannel[channelIdx].Length() in Encode()
183 psdLayersSection.Append(psdChannel[channelIdx]); // Channel data in Encode()
189 psdLayersSection.Append(psdChannel[channelIdx]); // Channel data in Encode()
223 psdChannel[channelIdx].WriteToStream(target); in Encode()
288 psdChannel[0].Append((uint8)rgba[2]); // Red channel in _LoadChannelsFromRGBA32()
289 psdChannel[1].Append((uint8)rgba[1]); // Green channel in _LoadChannelsFromRGBA32()
290 psdChannel[2].Append((uint8)rgba[0]); // Blue channel in _LoadChannelsFromRGBA32()
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H A DPSDWriter.h58 BDataArray psdChannel[4]; variable