Searched refs:propertyID (Results 1 – 4 of 4) sorted by relevance
33 Property* FindProperty(uint32 propertyID) const;43 bool DeleteProperty(uint32 propertyID);45 virtual void ValueChanged(uint32 propertyID);48 bool SetValue(uint32 propertyID,50 bool GetValue(uint32 propertyID,55 bool SetValue(uint32 propertyID,57 int32 Value(uint32 propertyID,60 bool SetValue(uint32 propertyID,62 int64 Value(uint32 propertyID,65 bool SetValue(uint32 propertyID,[all …]
158 PropertyObject::FindProperty(uint32 propertyID) const in FindProperty()163 if (p->Identifier() == propertyID) in FindProperty()230 PropertyObject::DeleteProperty(uint32 propertyID) in DeleteProperty() argument235 if (p->Identifier() == propertyID) { in DeleteProperty()249 PropertyObject::ValueChanged(uint32 propertyID) in ValueChanged() argument258 PropertyObject::SetValue(uint32 propertyID, const char* value) in SetValue() argument260 if (Property* p = FindProperty(propertyID)) { in SetValue()262 ValueChanged(propertyID); in SetValue()271 PropertyObject::GetValue(uint32 propertyID, BString& value) const in GetValue() argument273 if (Property* p = FindProperty(propertyID)) { in GetValue()[all …]
72 void UpdateObject(uint32 propertyID);
488 PropertyListView::UpdateObject(uint32 propertyID) in UpdateObject() argument490 Property* previous = fSavedProperties->FindProperty(propertyID); in UpdateObject()491 Property* current = fPropertyObject->FindProperty(propertyID); in UpdateObject()