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Searched refs:playingDirection (Results 1 – 4 of 4) sorted by relevance

/haiku/src/apps/mediaplayer/media_node_framework/
H A DPlaybackManager.cpp667 PlaybackManager::PlaylistFrameAtFrame(int64 frame, int32& playingDirection, in PlaylistFrameAtFrame() argument
673 playingDirection = _PlayingDirectionFor(state); in PlaylistFrameAtFrame()
679 if (playingDirection != 0) { in PlaylistFrameAtFrame()
682 + (frame - state->activation_frame) * playingDirection; in PlaylistFrameAtFrame()
693 PlaybackManager::PlaylistFrameAtFrame(int64 frame, int32& playingDirection) const in PlaylistFrameAtFrame()
696 return PlaylistFrameAtFrame(frame, playingDirection, newState); in PlaylistFrameAtFrame()
704 int32 playingDirection; in PlaylistFrameAtFrame() local
705 return PlaylistFrameAtFrame(frame, playingDirection, newState); in PlaylistFrameAtFrame()
756 int64& xStartFrame, int64& xEndFrame, int32& playingDirection) const in GetPlaylistFrameInterval()
763 playingDirection = _PlayingDirectionFor(_StateAtFrame(startFrame)); in GetPlaylistFrameInterval()
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H A DPlaybackManager.h124 int32& playingDirection,
127 int32& playingDirection) const;
136 int32& playingDirection) const;
/haiku/src/apps/mediaplayer/supplier/
H A DProxyAudioSupplier.cpp155 int32 playingDirection = 0; in GetFrames() local
157 playingDirection = 1; in GetFrames()
159 playingDirection = -1; in GetFrames()
160 float absSpeed = interval->speed * playingDirection; in GetFrames()
/haiku/src/apps/mediaplayer/media_node_framework/video/
H A DVideoProducer.cpp649 int32 playingDirection = 0; in _FrameGeneratorThread() local
668 playingDirection, newPlayingState); in _FrameGeneratorThread()
713 if (playingDirection > 0) { in _FrameGeneratorThread()
721 } else if (playingDirection != 0 || forceSendingBuffer) { in _FrameGeneratorThread()