Searched refs:playingDirection (Results 1 – 4 of 4) sorted by relevance
/haiku/src/apps/mediaplayer/media_node_framework/ |
H A D | PlaybackManager.cpp | 667 PlaybackManager::PlaylistFrameAtFrame(int64 frame, int32& playingDirection, in PlaylistFrameAtFrame() argument 673 playingDirection = _PlayingDirectionFor(state); in PlaylistFrameAtFrame() 679 if (playingDirection != 0) { in PlaylistFrameAtFrame() 682 + (frame - state->activation_frame) * playingDirection; in PlaylistFrameAtFrame() 693 PlaybackManager::PlaylistFrameAtFrame(int64 frame, int32& playingDirection) const in PlaylistFrameAtFrame() 696 return PlaylistFrameAtFrame(frame, playingDirection, newState); in PlaylistFrameAtFrame() 704 int32 playingDirection; in PlaylistFrameAtFrame() local 705 return PlaylistFrameAtFrame(frame, playingDirection, newState); in PlaylistFrameAtFrame() 756 int64& xStartFrame, int64& xEndFrame, int32& playingDirection) const in GetPlaylistFrameInterval() 763 playingDirection = _PlayingDirectionFor(_StateAtFrame(startFrame)); in GetPlaylistFrameInterval() [all …]
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H A D | PlaybackManager.h | 124 int32& playingDirection, 127 int32& playingDirection) const; 136 int32& playingDirection) const;
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/haiku/src/apps/mediaplayer/supplier/ |
H A D | ProxyAudioSupplier.cpp | 155 int32 playingDirection = 0; in GetFrames() local 157 playingDirection = 1; in GetFrames() 159 playingDirection = -1; in GetFrames() 160 float absSpeed = interval->speed * playingDirection; in GetFrames()
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/haiku/src/apps/mediaplayer/media_node_framework/video/ |
H A D | VideoProducer.cpp | 649 int32 playingDirection = 0; in _FrameGeneratorThread() local 668 playingDirection, newPlayingState); in _FrameGeneratorThread() 713 if (playingDirection > 0) { in _FrameGeneratorThread() 721 } else if (playingDirection != 0 || forceSendingBuffer) { in _FrameGeneratorThread()
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