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Searched refs:playerror (Results 1 – 1 of 1) sorted by relevance

/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp146 status_t playerror = fileSound -> StartPlaying(); in MessageReceived() local
147 if (playerror != B_OK) in MessageReceived()
149 if (playerror == EALREADY) in MessageReceived()