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Searched refs:playBounds (Results 1 – 2 of 2) sorted by relevance

/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp57 …BRect playBounds(textBounds.left,textBounds.bottom + 15, textBounds.left + 50, textBounds.bottom +… in FileSoundWindow() local
59 playButton = new BButton(playBounds,"playbutton","Play", playMessage); in FileSoundWindow()
62 BRect pauseBounds(playBounds.right + 10,playBounds.top, playBounds.right + 60, playBounds.bottom); in FileSoundWindow()
73 …BRect loopBounds(playBounds.left,playBounds.bottom + 20, playBounds.left + 150, playBounds.bottom … in FileSoundWindow()
/haiku/src/apps/mediaplayer/interface/
H A DPlayPauseButton.cpp58 BRect playBounds = fPlaySymbol->Bounds(); in Draw() local
64 offset.x -= (pauseBounds.Width() + playBounds.Width() + spacing) / 2; in Draw()
66 offset.x = floorf(offset.x - playBounds.left + 0.5); in Draw()
90 offset.y += playBounds.Height(); in Draw()
99 offset.y -= playBounds.Height(); in Draw()
100 offset.x += ceilf(playBounds.Width() + spacing); in Draw()
111 offset.y += playBounds.Height(); in Draw()