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Searched refs:pausedValue (Results 1 – 1 of 1) sorted by relevance

/haiku/src/tests/kits/game/file_game_sound_test/
H A DFileSoundWindow.cpp199 int32 pausedValue = fileSound -> IsPaused(); in MessageReceived() local
200 if (pausedValue != BFileGameSound::B_PAUSE_IN_PROGRESS) in MessageReceived()