Searched refs:particle_list (Results 1 – 1 of 1) sorted by relevance
55 particle *particle_list; member in NWindowScreen253 free(particle_list); in ScreenConnected()288 particle_list = (particle *)malloc(sizeof(particle)*particle_count); in MyCode()291 …particle_list[i].init_velocity = -((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max)*3.33… in MyCode()292 …particle_list[i].gravity = -(((double)((rand_max>>1)+(random()%(rand_max>>1)))/rand_max))*0.599; /… in MyCode()295 particle_list[i].lx = 0; in MyCode()296 particle_list[i].ly = 0; in MyCode()297 particle_list[i].last_draw = INVALID; in MyCode()298 particle_list[i].timeval = random() & 64; in MyCode()299 particle_list[i].x = 0; // this gets figured out at drawtime in MyCode()[all …]