Searched refs:pOut (Results 1 – 3 of 3) sorted by relevance
/haiku/src/add-ons/print/drivers/canon_lips/lips3/ |
H A D | Compress3.cpp | 20 compress3(unsigned char* pOut, unsigned char* pIn, int n) in compress3() argument 39 *pOut++ = keep; in compress3() 40 *pOut++ = count - PACK_TYPE; in compress3() 42 keep = *pOut++ = *pBase; in compress3() 47 *pOut++ = keep; in compress3() 48 *pOut++ = count - PACK_TYPE; in compress3() 52 keep = *pOut++ = *pBase; in compress3() 59 *pOut++ = keep; in compress3() 60 *pOut++ = count - PACK_TYPE; in compress3() 87 unsigned char* pOut = new unsigned char[size * 3]; in main() local [all …]
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/haiku/src/apps/cortex/addons/common/ |
H A D | audio_buffer_tools.h | 135 inline void convert_sample(from_sample_t in, void* pOut, int32 out_audio_format) { in convert_sample() argument 138 convert_sample(in, *(uchar*)pOut); in convert_sample() 141 convert_sample(in, *(short*)pOut); in convert_sample() 144 convert_sample(in, *(float*)pOut); in convert_sample() 147 convert_sample(in, *(int32*)pOut); in convert_sample() 154 inline void convert_sample(void* pIn, void* pOut, in convert_sample() argument 163 convert_sample(*(float*)pIn, pOut, out_audio_format); in convert_sample() 166 convert_sample(pOut, *(float*)pIn, in_audio_format); in convert_sample() 172 convert_sample(fTemp, pOut, out_audio_format); in convert_sample()
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/haiku/src/apps/icon-o-matic/shape/ |
H A D | PathManipulator.cpp | 1401 BPoint pOut; in _Select() local 1404 for (int32 i = 0; i < count && fPath->GetPointsAt(i, p, pIn, pOut); i++) { in _Select() 1405 if (r.Contains(p) || r.Contains(pIn) || r.Contains(pOut)) { in _Select() 1539 BPoint p, pIn, pOut; in _ControlPointRect() local 1540 fPath->GetPointsAt(index, p, pIn, pOut); in _ControlPointRect() 1558 rect.Set(pOut.x, pOut.y, pOut.x, pOut.y); in _ControlPointRect() 1562 rect.Set(min4(p.x, pIn.x, pOut.x, pOut.x), in _ControlPointRect() 1563 min4(p.y, pIn.y, pOut.y, pOut.y), in _ControlPointRect() 1564 max4(p.x, pIn.x, pOut.x, pOut.x), in _ControlPointRect() 1565 max4(p.y, pIn.y, pOut.y, pOut.y)); in _ControlPointRect()
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