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Searched refs:outputName (Results 1 – 7 of 7) sorted by relevance

/haiku/src/apps/cortex/NodeManager/
H A DConnection.h107 const char* outputName() const { return m_outputName.String(); } in outputName() function
146 const char* outputName,
H A DConnection.cpp75 const char* outputName, in Connection() argument
86 m_outputName(outputName), in Connection()
H A DNodeManager.cpp306 connection->outputName(), connection->inputName(), in _freeConnection()
1307 connection.outputName(), in disconnect()
2271 found.outputName(), found.inputName())); in _handleConnectionMade()
H A DNodeRef.cpp647 (*it).outputName(), (*it).inputName(), in releaseNode()
/haiku/src/apps/cortex/RouteApp/
H A DRouteAppNodeManager.cpp246 if (strcmp(connection->outputName(), connection->inputName()) == 0) { in connectionMade()
248 title.ReplaceFirst("%name%", connection->outputName()); in connectionMade()
349 if (strcmp(connection->outputName(), connection->inputName()) == 0) { in connectionBroken()
351 title.ReplaceFirst("%name%", connection->outputName()); in connectionBroken()
H A DConnectionIO.cpp104 m_outputName = con->outputName(); in ConnectionIO()
/haiku/src/preferences/media/
H A DMediaWindow.cpp500 BString outputName; in _InitMedia() local
508 if (roster->GetAudioOutput(&defaultNode, &outputID, &outputName) == B_OK) { in _InitMedia()