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Searched refs:offsetBase (Results 1 – 1 of 1) sorted by relevance

/haiku/src/apps/mandelbrot/
H A DFractalEngine.cpp324 uint32 offsetBase = fWidth * y * 3 + x * 3; in RenderPixel() local
325 fRenderBuffer[offsetBase + 2] = totalR / nSamples; // fRenderBuffer is BGR in RenderPixel()
326 fRenderBuffer[offsetBase + 1] = totalG / nSamples; in RenderPixel()
327 fRenderBuffer[offsetBase + 0] = totalB / nSamples; in RenderPixel()