Searched refs:offsetBase (Results 1 – 1 of 1) sorted by relevance
324 uint32 offsetBase = fWidth * y * 3 + x * 3; in RenderPixel() local325 fRenderBuffer[offsetBase + 2] = totalR / nSamples; // fRenderBuffer is BGR in RenderPixel()326 fRenderBuffer[offsetBase + 1] = totalG / nSamples; in RenderPixel()327 fRenderBuffer[offsetBase + 0] = totalB / nSamples; in RenderPixel()