Searched refs:midX (Results 1 – 1 of 1) sorted by relevance
119 float midX = (desirableRect.left + desirableRect.right) / 2.0f; in OverPosition() local122 desirableRect.left = midX - ceilf(width / 2.0f); in OverPosition()130 float midX = (desirableRect.left + desirableRect.right) / 2.0f; in OverPosition() local133 desirableRect.left = midX - ceilf(width / 2.0f); in OverPosition()