Home
last modified time | relevance | path

Searched refs:messengerPrivate (Results 1 – 12 of 12) sorted by relevance

/haiku/src/kits/storage/
H A DNodeMonitor.cpp34 BMessenger::Private messengerPrivate(target); in watch_volume() local
35 port_id port = messengerPrivate.Port(); in watch_volume()
36 int32 token = messengerPrivate.Token(); in watch_volume()
56 BMessenger::Private messengerPrivate(target); in watch_node() local
57 port_id port = messengerPrivate.Port(); in watch_node()
58 int32 token = messengerPrivate.Token(); in watch_node()
109 BMessenger::Private messengerPrivate(target); in stop_watching() local
110 port_id port = messengerPrivate.Port(); in stop_watching()
111 int32 token = messengerPrivate.Token(); in stop_watching()
H A DQuery.cpp225 BMessenger::Private messengerPrivate(messenger); in SetTarget() local
226 fPort = messengerPrivate.Port(); in SetTarget()
227 fToken = (messengerPrivate.IsPreferredTarget() in SetTarget()
228 ? -1 : messengerPrivate.Token()); in SetTarget()
/haiku/src/kits/support/
H A DByteOrder.cpp99 BMessenger::Private messengerPrivate(messenger); in swap_data() local
101 messengerPrivate.SetTo( in swap_data()
102 __swap_int32(messengerPrivate.Team()), in swap_data()
103 __swap_int32(messengerPrivate.Port()), in swap_data()
104 __swap_int32(messengerPrivate.Token())); in swap_data()
/haiku/src/kits/interface/
H A DWindowStack.cpp179 BMessenger::Private messengerPrivate(const_cast<BMessenger&>(window)); in _AttachMessenger() local
180 fLink->Attach<port_id>(messengerPrivate.Port()); in _AttachMessenger()
181 fLink->Attach<int32>(messengerPrivate.Token()); in _AttachMessenger()
182 return fLink->Attach<team_id>(messengerPrivate.Team()); in _AttachMessenger()
197 BMessenger::Private messengerPrivate(window); in _ReadMessenger() local
198 messengerPrivate.SetTo(team, port, token); in _ReadMessenger()
/haiku/headers/build/private/app/
H A DMessagePrivate.h108 BMessenger::Private messengerPrivate(messenger); in SetReply()
109 fMessage->fHeader->reply_port = messengerPrivate.Port(); in SetReply()
110 fMessage->fHeader->reply_target = messengerPrivate.Token(); in SetReply()
111 fMessage->fHeader->reply_team = messengerPrivate.Team(); in SetReply()
/haiku/headers/private/app/
H A DMessagePrivate.h108 BMessenger::Private messengerPrivate(messenger); in SetReply()
109 fMessage->fHeader->reply_port = messengerPrivate.Port(); in SetReply()
110 fMessage->fHeader->reply_target = messengerPrivate.Token(); in SetReply()
111 fMessage->fHeader->reply_team = messengerPrivate.Team(); in SetReply()
/haiku/src/kits/storage/disk_device/
H A DDiskDeviceRoster.cpp520 BMessenger::Private messengerPrivate(target); in StartWatching() local
521 port_id port = messengerPrivate.Port(); in StartWatching()
522 int32 token = messengerPrivate.Token(); in StartWatching()
537 BMessenger::Private messengerPrivate(target); in StopWatching() local
538 port_id port = messengerPrivate.Port(); in StopWatching()
539 int32 token = messengerPrivate.Token(); in StopWatching()
/haiku/src/servers/registrar/
H A DRegistrar.cpp174 BMessenger::Private messengerPrivate(target); in ReadyToRun() local
176 port_id port = messengerPrivate.Port(); in ReadyToRun()
177 int32 token = messengerPrivate.Token(); in ReadyToRun()
H A DMessageDeliverer.cpp105 BMessenger::Private messengerPrivate(target); in SingleMessagingTargetSet() local
106 fPort = messengerPrivate.Port(); in SingleMessagingTargetSet()
107 fToken = (messengerPrivate.IsPreferredTarget() in SingleMessagingTargetSet()
108 ? B_PREFERRED_TOKEN : messengerPrivate.Token()); in SingleMessagingTargetSet()
H A DTRoster.cpp1574 BMessenger::Private messengerPrivate(messenger); in _AppActivated() local
1575 messengerPrivate.SetTo(info->team, info->port, B_NULL_TOKEN); in _AppActivated()
1599 BMessenger::Private messengerPrivate(messenger); in _AppDeactivated() local
1600 messengerPrivate.SetTo(info->team, info->port, B_NULL_TOKEN); in _AppDeactivated()
/haiku/src/kits/app/
H A DMessage.cpp931 BMessenger::Private messengerPrivate(messenger); in SendReply() local
932 messengerPrivate.SetTo(fHeader->reply_team, fHeader->reply_port, in SendReply()
946 if (result != B_OK && set_port_owner(messengerPrivate.Port(), in SendReply()
947 messengerPrivate.Team()) == B_BAD_TEAM_ID) { in SendReply()
948 delete_port(messengerPrivate.Port()); in SendReply()
985 BMessenger::Private messengerPrivate(messenger); in SendReply() local
986 messengerPrivate.SetTo(fHeader->reply_team, fHeader->reply_port, in SendReply()
1000 if (set_port_owner(messengerPrivate.Port(), in SendReply()
1001 messengerPrivate.Team()) == B_BAD_TEAM_ID) { in SendReply()
1002 delete_port(messengerPrivate.Port()); in SendReply()
/haiku/src/servers/launch/
H A DLaunchDaemon.cpp538 BMessenger::Private messengerPrivate(target); in ReadyToRun() local
539 port_id port = messengerPrivate.Port(); in ReadyToRun()
540 int32 token = messengerPrivate.Token(); in ReadyToRun()