Searched refs:messengerPrivate (Results 1 – 12 of 12) sorted by relevance
/haiku/src/kits/storage/ |
H A D | NodeMonitor.cpp | 34 BMessenger::Private messengerPrivate(target); in watch_volume() local 35 port_id port = messengerPrivate.Port(); in watch_volume() 36 int32 token = messengerPrivate.Token(); in watch_volume() 56 BMessenger::Private messengerPrivate(target); in watch_node() local 57 port_id port = messengerPrivate.Port(); in watch_node() 58 int32 token = messengerPrivate.Token(); in watch_node() 109 BMessenger::Private messengerPrivate(target); in stop_watching() local 110 port_id port = messengerPrivate.Port(); in stop_watching() 111 int32 token = messengerPrivate.Token(); in stop_watching()
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H A D | Query.cpp | 225 BMessenger::Private messengerPrivate(messenger); in SetTarget() local 226 fPort = messengerPrivate.Port(); in SetTarget() 227 fToken = (messengerPrivate.IsPreferredTarget() in SetTarget() 228 ? -1 : messengerPrivate.Token()); in SetTarget()
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/haiku/src/kits/support/ |
H A D | ByteOrder.cpp | 99 BMessenger::Private messengerPrivate(messenger); in swap_data() local 101 messengerPrivate.SetTo( in swap_data() 102 __swap_int32(messengerPrivate.Team()), in swap_data() 103 __swap_int32(messengerPrivate.Port()), in swap_data() 104 __swap_int32(messengerPrivate.Token())); in swap_data()
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/haiku/src/kits/interface/ |
H A D | WindowStack.cpp | 179 BMessenger::Private messengerPrivate(const_cast<BMessenger&>(window)); in _AttachMessenger() local 180 fLink->Attach<port_id>(messengerPrivate.Port()); in _AttachMessenger() 181 fLink->Attach<int32>(messengerPrivate.Token()); in _AttachMessenger() 182 return fLink->Attach<team_id>(messengerPrivate.Team()); in _AttachMessenger() 197 BMessenger::Private messengerPrivate(window); in _ReadMessenger() local 198 messengerPrivate.SetTo(team, port, token); in _ReadMessenger()
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/haiku/headers/build/private/app/ |
H A D | MessagePrivate.h | 108 BMessenger::Private messengerPrivate(messenger); in SetReply() 109 fMessage->fHeader->reply_port = messengerPrivate.Port(); in SetReply() 110 fMessage->fHeader->reply_target = messengerPrivate.Token(); in SetReply() 111 fMessage->fHeader->reply_team = messengerPrivate.Team(); in SetReply()
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/haiku/headers/private/app/ |
H A D | MessagePrivate.h | 108 BMessenger::Private messengerPrivate(messenger); in SetReply() 109 fMessage->fHeader->reply_port = messengerPrivate.Port(); in SetReply() 110 fMessage->fHeader->reply_target = messengerPrivate.Token(); in SetReply() 111 fMessage->fHeader->reply_team = messengerPrivate.Team(); in SetReply()
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/haiku/src/kits/storage/disk_device/ |
H A D | DiskDeviceRoster.cpp | 520 BMessenger::Private messengerPrivate(target); in StartWatching() local 521 port_id port = messengerPrivate.Port(); in StartWatching() 522 int32 token = messengerPrivate.Token(); in StartWatching() 537 BMessenger::Private messengerPrivate(target); in StopWatching() local 538 port_id port = messengerPrivate.Port(); in StopWatching() 539 int32 token = messengerPrivate.Token(); in StopWatching()
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/haiku/src/servers/registrar/ |
H A D | Registrar.cpp | 174 BMessenger::Private messengerPrivate(target); in ReadyToRun() local 176 port_id port = messengerPrivate.Port(); in ReadyToRun() 177 int32 token = messengerPrivate.Token(); in ReadyToRun()
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H A D | MessageDeliverer.cpp | 105 BMessenger::Private messengerPrivate(target); in SingleMessagingTargetSet() local 106 fPort = messengerPrivate.Port(); in SingleMessagingTargetSet() 107 fToken = (messengerPrivate.IsPreferredTarget() in SingleMessagingTargetSet() 108 ? B_PREFERRED_TOKEN : messengerPrivate.Token()); in SingleMessagingTargetSet()
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H A D | TRoster.cpp | 1574 BMessenger::Private messengerPrivate(messenger); in _AppActivated() local 1575 messengerPrivate.SetTo(info->team, info->port, B_NULL_TOKEN); in _AppActivated() 1599 BMessenger::Private messengerPrivate(messenger); in _AppDeactivated() local 1600 messengerPrivate.SetTo(info->team, info->port, B_NULL_TOKEN); in _AppDeactivated()
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/haiku/src/kits/app/ |
H A D | Message.cpp | 931 BMessenger::Private messengerPrivate(messenger); in SendReply() local 932 messengerPrivate.SetTo(fHeader->reply_team, fHeader->reply_port, in SendReply() 946 if (result != B_OK && set_port_owner(messengerPrivate.Port(), in SendReply() 947 messengerPrivate.Team()) == B_BAD_TEAM_ID) { in SendReply() 948 delete_port(messengerPrivate.Port()); in SendReply() 985 BMessenger::Private messengerPrivate(messenger); in SendReply() local 986 messengerPrivate.SetTo(fHeader->reply_team, fHeader->reply_port, in SendReply() 1000 if (set_port_owner(messengerPrivate.Port(), in SendReply() 1001 messengerPrivate.Team()) == B_BAD_TEAM_ID) { in SendReply() 1002 delete_port(messengerPrivate.Port()); in SendReply()
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/haiku/src/servers/launch/ |
H A D | LaunchDaemon.cpp | 538 BMessenger::Private messengerPrivate(target); in ReadyToRun() local 539 port_id port = messengerPrivate.Port(); in ReadyToRun() 540 int32 token = messengerPrivate.Token(); in ReadyToRun()
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