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Searched refs:m_w (Results 1 – 4 of 4) sorted by relevance

/haiku/src/apps/glteapot/
H A DQuaternion.h43 float m_w; variable
54 m_x = x, m_y = y, m_z = z, m_w = w; in Quaternion()
76 inline const float& w() const { return m_w; } in w()
84 m_w = 0.f; in setValue()
93 m_w=w; in setValue()
127 m_x += q.x(); m_y += q.y(); m_z += q.z(); m_w += q.m_w;
134 m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_w -= q.m_w;
141 m_x *= s; m_y *= s; m_z *= s; m_w *= s;
148 setValue(m_w * q.x() + m_x * q.m_w + m_y * q.z() - m_z * q.y(),
149 m_w * q.y() + m_y * q.m_w + m_z * q.x() - m_x * q.z(),
[all …]
/haiku/src/apps/haiku3d/
H A DQuaternion.h50 float m_w; variable
61 m_x = x, m_y = y, m_z = z, m_w = w; in Quaternion()
83 inline const float& w() const { return m_w; } in w()
91 m_w = 0.f; in setValue()
100 m_w = w; in setValue()
134 m_x += q.x(); m_y += q.y(); m_z += q.z(); m_w += q.m_w;
141 m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_w -= q.m_w;
148 m_x *= s; m_y *= s; m_z *= s; m_w *= s;
155 setValue(m_w * q.x() + m_x * q.m_w + m_y * q.z() - m_z * q.y(),
156 m_w * q.y() + m_y * q.m_w + m_z * q.x() - m_x * q.z(),
[all …]
/haiku/src/libs/agg/src/
H A Dagg_gsv_text.cpp598 m_w = (m_width == 0.0) ? m_h : m_width / base_height; in rewind()
661 m_x += double(dx) * m_w; in vertex()
/haiku/headers/libs/agg/
H A Dagg_gsv_text.h102 double m_w; variable